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| Interface Summary | |
|---|---|
| Charm | A Charm is any game affect. |
| TemporaryCharm | A TemporaryCharm is any game affect that is non-instantaneous and non- permanent. |
| Class Summary | |
|---|---|
| CharmBase | Basic implementation of Charm, requiring subclasses only to implement startCharm(). |
| TimedCharm | A TimedCharm is a TemporaryCharm which is active for a fixed period of time before stopping itself. |
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