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Interface Summary | |
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Charm | A Charm is any game affect. |
TemporaryCharm | A TemporaryCharm is any game affect that is non-instantaneous and non- permanent. |
Class Summary | |
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CharmBase | Basic implementation of Charm, requiring subclasses only to implement startCharm(). |
TimedCharm | A TimedCharm is a TemporaryCharm which is active for a fixed period of time before stopping itself. |
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