Package rle.core.charm

Interface Summary
Charm A Charm is any game affect.
TemporaryCharm A TemporaryCharm is any game affect that is non-instantaneous and non- permanent.
 

Class Summary
CharmBase Basic implementation of Charm, requiring subclasses only to implement startCharm().
TimedCharm A TimedCharm is a TemporaryCharm which is active for a fixed period of time before stopping itself.