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| Packages that use Charm | |
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| rle.core.charm | |
| Uses of Charm in rle.core.charm |
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| Subinterfaces of Charm in rle.core.charm | |
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interface |
TemporaryCharm
A TemporaryCharm is any game affect that is non-instantaneous and non- permanent. |
| Classes in rle.core.charm that implement Charm | |
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class |
CharmBase
Basic implementation of Charm, requiring subclasses only to implement startCharm(). |
class |
TimedCharm
A TimedCharm is a TemporaryCharm which is active for a fixed period of time before stopping itself. |
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